Modeling, Animation and Games
Fall 2009 - Syllabus


Prerequisites
Ideally you will have some knowledge in Computer Graphics, such as an (under)graduate course such as CS 428, CS 523 or equivalent.  

Objectives
The seminar/reading group is designed as our weekly lab meetings, where members will present and discuss their work. From time to time we might have visitors (invited talks), but in general this meeting is meant to help all members of the lab with their research.

Additionally, we will be reading and discussing papers from other labs, usually published at the annual SIGGRAPH venue. The readings can (and should) be suggested by participants, but they should also be somewhat related to our general topics of shape modeling, deformation, animation, and video game programming and design.


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