Learning in Games Rakesh V. Vohra Northwestern University The notion of an equilibrium in a game attracts criticism in much the same way that corpses attract flies. The objections are three: 1) The Presumption of Unreasonable Rationality 2) Identifying them is Computationally Burdensome 3) There are too many. In response, game theorists have attempted to provide a justification in terms of `learning'. Fudenberg and Levine, write, for example: `..... equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time.' To which one could add Keynes' remark: `like a peregrination through the catacombs with a guttering candle.' I'll survey some of the findings of the literature, highlighting the main difficulty: in games, the act of learning changes the thing being learned.