Representation and Learning in Computational Game Theory
This NSF-sponsored project seeks to expand our understanding of how
computational learning theory and rich representation can be used in
the context of strategic interaction of self-interested agents.
People: co-PIs
People: Students
Project Publications
A polynomial-time Nash equilibrium algorithm for repeated games.
Michael L. Littman and Peter Stone. Special Issue of Decision Support
Systems on the Fourth ACM Conference on Electronic Commerce. In
press, 2004.
Related Work from Other Labs
How to combine expert (or novice) advice when actions impact the environment.
Daniela Pucci de Farias and Nimrod Megiddo. NIPS 2004.