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"Remote learning", providing a learning environment away from where
it is normally found (the classroom), has evolved steadily from its
first incarnation: the book. Other incarnations have included
"television classes" (making a comeback via cable TV), videodisk and
CD-ROM based systems, and network-based digital video broad- or
multicasts. I believe that tools are now generally available to
computer users sufficient to provide a usable remote learning
environment, without the student having to resort to expensive
special-purpose hardware, software or materials.
A Remote Learning Environment - The Network is the Classroom
Books are non-interactive; people often learn better with
additional 'input' -- for example a teacher's spoken word -- and with
the ability to get clarifications during the learning process. Some
remote-learning solutions can address this problem, but generally
these solutions are costly to the average user (an in-home full-motion
videoconferencing system, for instance, is very expensive.) Network
tools currently available can fill the role of the book and provide
the multiple 'input paths; spoken word, music, animations, video,
graphics and give limited interactivity within the lesson - the
student can back up, jump ahead, even leave bookmarks - and directly
interact with the teacher involved.
Such a network-tool scheme can also take direct advantage of the
fastest-growing reference library in the world - the net itself - by
being able to access WWW, ftp, and other net-accessible services
anywhere by just inserting a link into the lesson page.
What does the student need to get this?
- A Computer - The student must have access to a networked computer
capable of displaying text, graphics, audio, and perhaps video (though
video, as will be discussed later, is an expensive luxury in this
environment.) Networking can be either by via a high-speed direct
connection (e.g. ethernet, cable modem), or by one of the lower-speed
network-via-serial line (e.g. PPP, SLIP - using phone lines) protocols
which are freely available for most personal computers. A high-speed
modem or network card is obviously required, but these can be easily
obtained for most microcomputers.
- A WWW browser - Web browsers are generally available, either free
or at a nominal charge. (Indeed, for educational purposes, some
for-pay browsers are free of charge). This browser should have the
ability to handle - either directly or via a software agent - text,
graphics, animations, streaming audio (streaming audio is that which
is sent over the network and played on the user's workstation as the
downloading occurs, not downloaded in toto before being available,
thus obviating the need for acres of disk space on the student's
machine.)
So, what are we talking about, really? What does this "multimedia textbook" look like?
A lesson would be made up of a series of web pages, analogous to
the slides or writing on a blackboard used in a teaching presentation
in a normal classroom. Each of the pages would have text, and any or
all of:
- Audio: the spoken words of the teacher, or whatever else
might be required.
- Graphics: drawings, digitized pictures
- Animations: e.g. "animated gifs", java animations
- Applications: java applets, www forms (cgi)
- Video Clips, e.g. quicktime movies
- Links to references bearing on the matter at hand
... all of which would be selectable at the student's discretion,
along with 'forward', 'back', 'index', 'search', and 'interact'
functions.
A collection of these pages make up a lesson; a collection of
lessons make up a course. This collection of web pages can also
function as a permanent reference work for the student (and the
teacher) after the lesson is complete.
What kind of equipment do we need to use to "capture" the teaching
presentation?
- A tape recorder, preferably battery operated, portable
(approximate cost: less than $50.)
- A reasonably good microphone, preferably a clip-on "tie-tack" type
(approximate cost: less than $30.)
- A belt-pack to hold the tape player while being used by the
teacher in the classroom. (approximate cost: variable.)
- Many, many batteries and tapes (approximate cost: variable;
rechargeable batteries can lower overall long-term costs; a wireless
microphone connected to a room-power recorder can lower battery costs
significantly; one could record digitally to a disk to obviate the
tape-deck, but then you need a disk-heavy machine in the classroom.)
The intention is to create a system that allows "hands free"
operation for the teacher, with little or no inpact on the teacher's
technique. Also, the "multimedia coordinator" (see below) need not
attend and record (or worse, videotape) each teaching presentation -
the recording rig is simple to operate; the teacher can just give the
raw tape to the coordinator. The only alteration in the flow of the
class is that the teacher must remember to turn over the tape (if the
teaching presentation is longer than one tape-side can hold.)
What is to be done (on the provider side)?
There is a certain minimum set of hardware and software required for
this scheme to work. The student's side has already been addressed.
What about the teacher's?
- A WWW server, with a "streaming audio" (e.g. "RealAudio", or
"Shockwave") server, and optionally "streaming video" (e.g. "VDO",
"RealMedia") server. This machine should have lots of disk space, and
a high-speed network connection.
- A multimedia input and formatting station, with video and audio
digitization capability (limited editing ability is a help), a flatbed
scanner (with OCR software for scanning text in), digital camera,
image manipulation software (e.g. "PhotoShop", "Color It"), animation
software (e.g. "clip2gif", "Director/Shockwave"). This should allow
formatting the teacher's materials no matter what original form they
are in.
- Professor's interaction (with the student) station - this may
already be present on the teacher's desk, depending on the mechanism
chosen for interaction.
What does the teacher need to do?
A lot. Any teacher who has taught a class knows that there is lot
of planning that goes into creating a course. An overall plan of the
course evolves into individual lesson plans. But through it all, a
teacher can know during the actual teaching presentation that he/she
can look into the eyes of the students and get immediate feedback as
to how things are going, and vary things to suit. (Teaching is really
improvisational theater, after all.) Translating this into a useful
online presentation is a complex, but not impossible, proposition.
First, the lesson to be taught has to be presented as completely as
possible. Then all the various media must be collected and integrated
to present the lesson (either by the teacher him/her self, or by the
"multimedia coordinator" (see below), who assists the teacher.) Then
the lesson is made available via the network to students, with
appropriate 'hooks' for whatever interaction between the students and
the teacher and/or testing included.
Then you wait. With remote learning, the teacher's job is done
once, and then it's up to the students to access it. This might
appear to be a change in roles for teacher and student, but it's just
another facet of the change already brought by audiotape or videotape
for teaching.
What does the "multimedia coordinator" need to do?
There is no need for a teacher, who is a specialist in a vital field
(teaching) to have to do everything by his/her self. I suggest an
analogy to recording music, where a "producer", knowledgable in
recording techniques, assists the artist in presenting their work via
a recording media. A person well-versed in the various media
available can assist the teacher in matching existing media with
electronic presentation techniques, and will do, or supervise, the
work of digitizing all these various media. I call this person the
"multimedia coordinator".
Once all this material is made ready, it must be made available via
the world-wide web. The multimedia coordinator needs to be conversant
in web presentation mechanisms, cgi scripts, streaming audio delivery,
and so on.
The multimedia coordinator's responsibility is fidelity to the
teacher's vision of the lesson, what needs to be taught, and how. The
MC must also collect all the software tools that the student will need
and make it easily installable on the machines the students will use
(including at home.) This is a complex proposition. (While some
integrated tool might seem to be desirable - if it existed - the
solution I'm proposing has a significant advantage: it's free!)
Direct Interactivity: Waiting by the Phone
So this is all wonderful, but what if the student has a question?
In class, one can just raise one's hand, and get immediate feedback.
Or, one may visit the teacher during 'office hours', during which one
may get true one-on-one interactivity. This could be emulated most
obviously via electronic mail, but also by using one of a number of
the existing "network chat" systems. "Internet Relay Chat", for
instance, is well-supported on many platforms; Cornell's "CU-SeeMe"
allows one to interact eyeball-to-eyeball with one's teacher. The
teacher and one or more students could easily interact via either
method, or several others. Another possibility is to record and index
questions asked during the original, live teaching presentation by
students as an adjunct to the on-line lesson to be presented textually
and aurally. It is very possible that a 'match' between the on-line
student's questions and the 'live' student's questions may be found.
(This is analogous to 'live' teaching presentation experiences: the
brave one who asks a question speaks for the not-so-brave ones who
don't.)
Who owns it? Copyrights in remote learning environments
Since a teacher's lecture is copyrighted by him/her; the teacher
should be aware of the ramifications of making it available via the
web. The copyright issues are really no different than if a teacher
hands out annotated slides to the students, but the inclusion of
multiple additional media means the teacher's lecture is more
thoroughly available - and to a much wider audience - than might seem
comfortable. Net-available presentations should include copyright
notices to preserve the teacher's rights. Note that most web servers
can restrict access to pages if it is desired.
Some Possible improvements
CD ROMS - It might seem that a simple alternative to
net-presentation is to place lessons on CD-ROMs. I argue that
net-available presentations have a significant advantage in that there
is exactly one 'edition' (that available from the web server), so
updates/corrections don't require pressing and distributing of new
CD-ROMs. Yes, videoclips will be easy with a CD-ROM, but see below
for some thoughts on the necessity of lots of video, and too much
video will eat up space on the CD-ROM very quickly.
Personal Notes - It would be nice to allow the student to
make notes of their own directly on presentation materials, for their
own reference (as many students do now). Some browsers make this
feature available as "annotations", but a smoother mechanism might be
nice: that would allow seamless interleaving of notes with the
original lesson materials into a student's own personal class
textbook.
Group Learning - There is nothing to stop students from
interacting via the network with other students in ways similar to
those described for interacting with the teacher. Informal
'classrooms' may be built and disbanded by groups of like-minded
students all through the class, for instance by using an IRC channel,
or a CUSeeMe conference for group interactions. The advantage of
being able to consult with other students can help those having
trouble with the lesson, and the mechanisms for this would already be
in place as part of the method of interacting with the teacher.
Why not video?
Just about every currently proposed incarnation of a "remote learning"
system makes extensive use of video clips and/or video feeds, on the
presumption that the moving pictures keep people's attention better.
But the price to pay in bandwidth is very high, as is the amount of
disk space required on the server. I wonder if it's worth it. Ever
watched a video of a class? A teacher stands there and talks, and
writes things on the board that are very hard to read on a video
screen - not exactly an episode of "The X-Files" in terms of visual
stimulation. There are two possible solutions:
Traditional: Do extensive editing of the video before
digitizing to intercut other video and images to make it less boring
(an excellent example of this done well is the PBS teaching
presentation series "The Western Tradition" featuring Dr. Eugen Joseph
Weber - though it interesting to note that almost all the historical
images presented are not moving; they are simple images. For many
episodes of this show, the only "moving image" are the occasional
shots of the mostly-unmoving Dr. Weber standing at a podium!)
Videoreduced: Skip the video, and tie the audio into
images (including animations), for instance via a cgi script, or using
animation tools like Macromind's "Director", for which the "Shockwave"
dropin is generally available for most major microcomputer
architectures and browsers.
In any case, I argue that it is the audio that matters, not the
video. (Test yourself: if the audio goes out when watching a sporting
event on TV, is it anywhere near as interesting? On the other hand,
if the video goes out - and the audio remains - you can still follow
the game, yes?)
Shouldn't we just wait a while? I mean, full motion video
bandwidth is only a few years away (so they tell me). If we wait, we
can do it all.
Not exactly. No generally-available home-connection system will
give anywhere near the bandwidth required;
directly-connnected-to-the-network machines still have to contend with
network congestion; even the much-touted cable modems may not do the
job - they're optimized for heavy traffic in one direction only. The
high-bandwidth, low cost solution we'd need is not on the horizon yet.
Besides, full motion video of a teaching presentation is not the
answer. What we need is something better than than, something
richer -- an augmented teaching presentation, using only the portions
of the media of the teaching presentation that actually matter. If
you design an online teaching presentation with the minimum media
necessary to fully teach the subject, you can always add flashier
media later (when bandwidth becomes available) without affecting the
presentation's "learning potential." (This might be summed up as
"video makes you lazy.") Besides, the logistical problems of this
sort of 'minimum necessary' scheme are trivial compared to those of
storing, much less sending on demand, long presentations in
full-motion video.
Is it all worth it?
Yes. Presuming the course is being taught anyway, collecting the
various media together can be simple. Overhead slides can be
digitized with a flatbed scanner (writing on the blackboard can be
replicated in the teacher's own hand and digitized, or rendered in an
actually readable form.) Handouts can be replicated (often easily,
since more and more teachers are using a computerized presentation
tool to author their slides.) Audio or video recordings can be made
for later digitization. All the raw material is there, to be recorded
on relatively low-cost hardware for later integration. Making the
on-line lessons is straighforward. The value to the students, in
making course information directly available in a well-segmented
format very like class teaching presentations at the student's
convenience, should be obvious. The value to students who cannot, for
whatever reason, attend teaching presentations in person, should be
equally obvious.
Sounds cool. When can I see a sample?
Right away! Have a look at http://info.rutgers.edu/~mcgrew/Murdocca/
- this is a work in progress to as an adjunct to Dr. Miles Murdocca's
CS442 class. My profuse thanks, by the way, to Dr. Murdocca for
volunteering to 'guinea pig' these techniques, and in helping to
rationalize the web pages associated with it.
Also, in a less "classroom" vein, try: http://www.cs.rutgers.edu/Open-House/
-- a presentation of the speeches and presentations at the 1996
Department of Computer Science Open House. (There are links in each
presentation to allow one to download the RealAudio client for the
local machine.)
I selected "RealAudio" as the mechanism for delivering streaming
audio, since client programs (available free-of-charge from the
RealAudio client/server creators) are available for just about every
architecture. Also, Sony has recently announced their "WebTV" product
will support RealAudio delivery (in the November 1996 issue of "Video"
magazine.)
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