Good information design relies upon strategies for reducing the perceptual and cognitive effort required to understand an image. Our goal is to create well-designed imagery automatically. This requires better understanding of human processing of visual information, and new representations for visual order and organization.
Our first step towards this goal is in the investigation of image transformations. Starting with a photograph, we reduce its content (with user control) and render it in a particular style. The following is an example:
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| Photograph | Transformation using eye-movement input |
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| Our eye-tracker setup |
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| Too much detail (automatic) | Not enough detail (automatic) |
In this first transformation, a photograph and its accompanying abstracted painting is displayed. In the painting, the background subjects have much less detail, making the subject of the rendering obvious. The next two images show how existing automatic techniques work on this image: with a fixed brush on the entire image, no meaningful abstraction occurs.
This is followed by two more examples of abstract painterly renderings.
A photograph |
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An abstract painterly rendering |
Automatic, with fixed-size fine strokes |
Automatic, with fixed-size coarse strokes |
A photograph |
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An abstract painterly rendering |
| (photo courtesy http://philip.greenspun.com) |
A photograph |
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An abstract painterly rendering |
In the first example below, we show an image along with its abstracted line-drawing. For comparison, we also include automatic renderings at a particular level of detail (which lack meaningful abstraction). This is followed by two more example transformations.
A photograph |
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An abstract line-drawing |
| (photo courtesy http://philip.greenspun.com) | ||
Automatic, at a fine level of detail |
Automatic, at a coarse level of detail |
A photograph |
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An abstract line-drawing |
| (photo courtesy http://philip.greenspun.com) |
A photograph |
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An abstract line-drawing |
| (photo courtesy http://philip.greenspun.com) |
An image from this work was selected as the cover art for the SIGGRAPH 2002 proceedings:
It was also described in the Spotlight section of the February 2002
issue of
Computer Graphics World as seen here.
Data
The eye-movement recordings, original images, and final results are available from the papers. Here they are separated by publication:
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