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Index
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Schedule
Coursework
Textbook
This is an advanced course in 3D computer graphics, covering a range of topics including the modeling of illumination, photorealistic rendering, geometric modeling, non-photorealistic rendering, and visual communication.
It assumes you have a background in graphics from an introductory 3D computer graphics course (such as CS 428), which includes 2D and 3D transformations, polygon meshes, curves and surfaces, and ray tracing.
Notes about the cereal lab.
Readings:
Take a peek at the CUReT database
Other (optional) readings (look at a few if you're interested...):
Readings:
Homework 1 (Due 9/29)
Other readings
Readings:
If you're having trouble with this reading, and want something that isn't so dense, I have put the following book on reserve in the library, which is a truly wonderful presentation of this material:
Geometry and the Imagination, D. Hilbert and S. Cohn-Vossen, Springer, 1932.
Readings:
This is about 55 pages in total (with lots of pictures). Much of it is pretty easy reading, and some parts are skimmable (the review of B-splines in chapter 2 being a good example.) Section 2.4 is hard, but try to get the gist of it.
(I trimmed the PDF file down; if you are having trouble printing it, the original is here; it's 30M)
Optional readings:
Readings:
Optional readings:
Readings:
Project 1 (due 10/23)
Readings:
Readings:
[Try LineDrive directions at www.mapblast.com]
Other readings
Readings:
Readings:
Readings:
(A copy will be on reserve in the Math library.)