Description
To provide a broad introduction to the field of Computer Graphics, and to describe the techniques that are commonly used in the graphics industry today (such as in production of special effects, computer animation, 3D interactive games, and VR).
Credits: 4†
For students considering a career involving graphics, a course in numerical analysis, such as 01:198:323, is recommended.
01:198:112 or 14:332:351; CALC2; 01:640:250. Credit not given for this course and 14:332:474.
Please note that courses for which a student has received a grade of D cannot be used to satisfy prerequisite requirements.
Semesters Offered:Fall
Topics: This course is combination of algorithms, numerical methods, representations of the shape and appearance of real-world objects, and methods for their display and manipulation. These algorithms must take into account the conflicting requirements for real-time interactions and usability by artists and animators, and are built upon a solid mathematical background.
Expected Work: Students will design, implement, and use interactive graphical applications (in Java, using the OpenGL API).
This amounts to three or four large programming projects and some small assignments.
Computer Science graduate students taking this course for graduate credit will have additional programming and possibly written work (which is available to the undergraduates as extra credit).
Some of the projects will require using graphical tools (no artistic skill is required).
Exams: Midterm and final.
† - Can be taken for graduate credit.