Vision and Graphics Research
Vision and graphics are synergistic research areas concerned with the analysis and synthesis of visual information, and play an increasingly important role in all areas of computer science. Rutgers has developed significant strength in this area. Please refer to the web pages of individual faculty members and labs for additional information.
People
- Doug DeCarlo: cognitive science of visual interaction, using human perception and communication to inform computer systems that engage in natural and effective visual presentation, artistic rendering and conversational animation.
- Ahmed Elgammal: Visual Learning, human motion analysis, tracking, computer vision, image and video processing, image and video databases, machine learning, neural modeling.
- Dimitris N. Metaxas: Computer vision, dynamic object tracking and recognition, statistical modeling, control methds for animation and haptic interaction.
- Dinesh K. Pai: Computer graphics, physical modeling, interactive simulation, robotics.
- Vladimir Pavlovic: Applied machine learning and probabilistic inference, bioinformatics, computer vision, and human-computer interaction.
Affiliated Faculty Members
Research Groups
- CBIM, Center for BioImaging and Modeling: Conduct novel research in the areas of Computational Biomedicine, Computer Vision, and Computer Graphics. Projects include developing a lifelike computer model of the human heart, computer vision algorithms for security, and modeling of fluid phenomena such as smoke and water.
- MCL, Multisensory Computation Laboratory: Develop algorithms and systems for multisensory interaction, including multisensory simulation (integrating graphics, haptics, and auditory displays) and multisensory modeling (based on measurement of shape, motion, reflectance, sounds, and contact forces).
- VILLAGE, Vision, Interaction, Language, Logic, And Graphics Environment: Develop interactive testbeds in which computer systems are given a more active role in interpreting the environment around them and the actions and intentions of their users.